Entertainment & Media

Sound Designer

SOC 27-4014.00 · ESCO 3521 · OSCA 232231

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Role snapshot

Overview

Creates and manipulates audio elements for games, films, or interactive media, crafting everything from ambient atmospheres to punchy sound effects. Records, synthesises, and layers sounds to evoke emotion and reinforce the visual experience, playing a critical role in storytelling and user immersion.

Brings stories and experiences to life by crafting immersive and impactful auditory landscapes, enhancing emotional depth and user engagement in various media.

On the job

  • Design and implement sound effects (SFX) for various media, ensuring creative and technical quality.
  • Record, edit, and mix dialogue, music, and ambient soundscapes to project specifications.
  • Collaborate with directors, producers, and other creative teams to align audio vision with project goals.
  • Utilise digital audio workstations (DAWs) and audio middleware to integrate sound into projects.
  • Perform sound asset management, ensuring proper file organisation and optimisation for performance.
Sound Designer at work

Tools & technology

Pro ToolsLogic Pro XWwiseFMOD StudioField recorders

Average salary

$78K
MEDIAN SALARY Annual · USD
$55K Bottom 10%
$115K Top 10%

Job outlook

Stable

Demand is steady. This is an established role with consistent hiring across sectors.

Education & training

Bachelor's degree or equivalent experience in audio engineering, sound design, music technology, or a related field. A strong portfolio is crucial.

Career pathways

WHERE YOU COULD GO

Senior Sound Designer
Audio Director

CURRENT ROLE

Sound Designer

Entertainment & Media

ADJACENT MOVES

Technical Audio Designer
Junior Sound Designer
Assistant Audio Engineer
Foley Artist

STARTING POINTS

Who thrives here

Interest profile

A

artistic · RAC

Individuals who enjoy a blend of creative audio artistry, technical precision, and organised project execution tend to thrive as Sound Designers.

Personality characteristics

Imaginative

Constantly explores new sonic possibilities and innovative audio solutions to enhance storytelling.

Detail-Oriented

Meticulously crafts and polishes audio elements, ensuring technical precision and high sonic quality.

Cooperative

Works effectively with directors, producers, and other team members to achieve a shared audio vision.

Steady

Maintains focus and composure during complex technical challenges and demanding production schedules.

Focused Communicator

Clearly articulates audio concepts and technical requirements to collaborators, often preferring direct, concise exchanges.

Best for

  • Individuals passionate about shaping auditory experiences and bringing narratives to life through sound.
  • Those who enjoy a mix of creative freedom, technical problem-solving, and collaborative team environments.

Watch out for

  • Project deadlines can be tight, requiring periods of intense focus and occasional weekend work.
  • Requires frequent collaboration and communication with non-audio specialists, demanding clear articulation of complex concepts.

A week in the life

A representative working week for a Sound Designer — where the deep work, meetings, and admin actually land.

8am9am10am11am12pm1pm2pm3pm4pm5pm6pm
Mon
Project Kick-off Meeting
SFX Design & Creation (Game Level 1)
Dialogue Editing & Processing
Tue
Field Recording Session (Outdoor Ambiences)
Audio Asset Management & Organisation
Wed
Mixing & Mastering (Scene 3)
Creative Review with Director
Implementation in Audio Middleware (Wwise)
Thu
Sound Design Exploration (New Project)
Team Sync & Feedback Session
Foley Recording & Editing
Fri
Final Audio Polish & Bug Fixing
Client Playtest & Feedback
Learning & Development (New Plugin Demo)
Deep work Meeting External Social Admin

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